We are pleased to intoduce to you, after 3 month work:

RWAI A-10

which models Fairchild-Republic A-10 Thunderbolt II for FS2004 AI traffic.
Designed using FSDS3 by Abacus.

Authors:
=========
Model: Rysiek 'RipPipPip' Winawer
Paintkit & Textures: Graham King
FDE: Michael MacIntyre

Additional copyrights
=====================
go to Henry Tomkiewicz for his HTAI F-16 light effects, mcar76 for real loadout info and all other guys as well, for their advices and beta testing - all your input was of high value ...
Please check Military AI Forum here: http://www.fsgateway.com/discuss/index.php?board=299.0
I am also pleased to inform, that there a Military AI group innitiative was born,
so you should find
Military AI Works
here: http://www.militaryaiworks.com or http://www.maiw.com soon ...

Some front end pictures: by Dan "Delta B".


So, what is a A-10?
===================
From Wikipedia, the free encyclopedia:

The Fairchild-Republic A-10 Thunderbolt II is a single-seat, twin-engine jet aircraft designed to provide close air support (CAS) of ground forces by attacking tanks, armored vehicles, and other ground targets. As a secondary mission, it provides airborne forward air control, guiding other attack aircraft against ground targets. It is the first US Air Force aircraft designed exclusively for close air support (CAS) of ground forces. The official nickname comes from the P-47 Thunderbolt of World War II, a plane that was particularly effective at the CAS mission. However, it is more commonly known as Warthog or simply Hog. In the USAF inventory, the same airframe is also designated OA-10 when used primarily in a forward air control role.

Although the A-10 can carry a considerable weight of disposable stores, its primary built-in weapon is the 30 mm GAU-8/A Avenger Gatling gun. One of the most powerful aircraft cannon ever flown, it fires large, depleted uranium armor-piercing shells at a rate of about 3,900 rounds per minute (50 rounds per second during the first second followed by 70 rounds per second). The massive shells and high muzzle velocity allow the Avenger to destroy heavily armored main battle tanks in as little as 6 direct hits. The gun is accurate as well, capable of placing 80% of its shots within a 30-foot wide circle from a distance of 1 mile while the aircraft is in flight. The chassis of the plane is actually built around the gun (for instance, the nosewheel is offset to starboard so that each barrel of the gun can be aligned on the centreline when it fires.)

Check also here: http://forum.a-10.org/


RWAI A-10 Model package contains:
==================================

Models:
--------
Clean - just an A-10
Training - training set of weapons
War - full war set of weapons
Long Range - one big tank plus two smaller ones, no weapons (except AN/ALQ Jamming Pod)

- all available as one download.

Models feature multiple eye-candies as a built-in ground scenery and (first ever for AI :) ) pilot moving his/her head.
All models consist of 9 LODs + a shadow model.

Maximum polygon count for the model (taken "War" model, "Prepush" AI phase):
1 RWAI_A-10_400 4710 [2634 in FSDS3]
2 RWAI_A-10_300 4654
3 RWAI_A-10_200 2541
4 RWAI_A-10_150 1562
5 RWAI_A-10_100 1502
6 RWAI_A-10_075 1064
7 RWAI_A-10_035 716
8 RWAI_A-10_015 80
9 RWAI_A-10_005 6
Other models and other AI phases show less polygon counts.


Attached texture serves as a reference only, it is one of my favourite anyway. By Graham King, of course.


Paintkit
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- available as a separate download




Textures, flight plans, squadrons, airbases, AFCADs and stuff like that
========================================================================
I am pretty sure that such stuff will follow soon, as some "industry leaders" got involved in that job. Those guys mostly accessed MAIW initiative.


Legal Stuff:
==============
(c) Rysiek 'RipPipPip' Winawer + other Authors respectively.
This is a freeware and should stay like that.
You are allowed to embed the model in any package you want (just drop me an email),
you may also do any repaints using the paintkit, as you wish (just state it in a readme file).
If you are really keen with that please contact Military AI Works (or MAIW) group.



Have fun,
Rysiek Winawer
"RipPipPip"

e-mail: RipPipPip =at= gmail.com
Warszawa, Poland, 2006.08.09